Uh oh…

Last night I was looking for another lil’ game to play on Facebook, because Im tired of raising animals, and working on farms. So I discovered Social City. I title this blog “uh oh” because I’ve only been playing it since last night, and it’s already got me hooked. I was like that with FarmVille when it first came out, but once you had a great farm that is functioning and making money, there is no reaaaaal purpose to play anymore…you already have a lot of money and at that point you are just giving the newbs a way to make money by working for you. And the occasional “I wanna buy that cool ‘holiday’ themed item, cuz I can.” But there are a lot of these games that just stop being fun once you reach a point. They need to create new ways to make you “need” play the games. They can all start off fun and addicting, but they don’t always last. Wow, that statement sorta had a possible deeper meaning to it. When you think about life, work, and relationships, they can all sort of be that way to a point. Hmm. Interesting.

Anyways, I’m curious to see how the team at Playdom keep this game intriguing so that they’re fans will CONTINUE to play long after they reach the higher levels. They just need to create certain goals and incentives for people who are currently playing no matter what level you are at, you have to get to the next because of “blank”. ┬áSo far Social City is fun, but Im only on day 2. So we’ll see how it goes.

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